While these eerie flames deal no additional damage, the affected creature glows as per faerie fire and becomes sickened. Treasure standard Special Abilities Witchflame (Su) Any creature damaged by the incorporeal touch or ranged bolt attacks of a witchfire must succeed on a DC 22 Will save or become engulfed in sickly green flames. Organization solitary or coven (3 witchfires and hags-see below) SQ sound mimicry (animal noises) Ecology Environment any swamps or woodlands Skills Bluff +17, Fly +14, Intimidate +20, Knowledge (any two) +13, Perception +16, Sense Motive +16, Stealth +19 Spell-Like Abilities (CL 9th concentration +16)Īt will- dancing lights, disguise self, ghost sound (DC 17), invisibility, pyrotechnics (DC 19), ray of enfeeblement (DC 18)ġ/day-summon (level 4, 2 will-o’-wisps 50%) Statistics Str -, Dex 22, Con -, Int 17, Wis 16, Cha 25įeats Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Mobility Ranged witchflame bolt +13 (8d6 fire plus witchflame) Melee incorporeal touch +13 (8d6 fire plus witchflame) Perception +16 Defense AC 24, touch 24, flat-footed 17 (+7 deflection, +6 Dex, +1 dodge)ĭefensive Abilities incorporeal, witchflame, Immune fire, undead traits Offense Speed fly 50 ft. 284, Pathfinder #5: Sins of the Saviors pg. Witchfire Bathed in sickly green flames, this insubstantial specter of a beautiful young woman floats just off the ground. This, coupled with the true terror and death that typically follows in a witchfire’s wake, make will-o’-wisps eager to follow, even obey, these spectral hags.A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Zįamilies | Templates | Types | Subtypes | Universal Monster Rules While this doesn’t sustain them like true emotions of panic and horror, the witchflame seems to induce a state of malicious euphoria. The attraction of will-o’-wisps to witchfires seems to transcend the bounds of similar wickedness, as will-o’-wisps are capable of feeding off the emanations of a witchfire’s aura. These acts serve only to delight their cruel senses of humor.Īlthough witchfires have no need to feed, the will-o’-wisps that often follow them do. Witchfires delight in cursing creatures-man or beast-with witchflame, then tearing them apart. This makes the fact that most hags continue to kill and mimic feeding all the more senseless and perverse an act. Where, in life, most hags indulge in grotesque hungers, in death, they have no physical need to continue such depredations. If a witchfire deigns to suffer her sisters in death, the powers she brings to the covey are substantial. Should a witchfire have been part of a covey in life, however, she is likely to seek out her sisters and attempt to subjugate them. Water goes stagnant, trees wither and become gnarled, animals flee or fall sickly and die, all in malign reaction to the spectral resident.Īlthough hags are likely to form quarrelsome coveys, witchfires are too proud and arrogant to seek out and join with other undead of their kind. Areas frequented by witchfires for long periods grow foul and corrupt, as the witch’s deathless malevolence seems to taint the very earth. While the horrors are usually found in dense forests and swamps, aquatic varieties raised from slain sea hags are not unknown. A witchfire typically remains in the same region she haunted in life, though in some cases the unfinished plot that ties her to the Material Plane might demand she travel far. Witchfires turn their surroundings into living nightmares. These ghostly fires are widely believed to be the same “witchlight” or “witchfire” of rural legends, the mysterious luminescence thought to give light to will-o’-wisps. The most distinct feature of the creatures are the flames that constantly whip and flicker about their forms as they float through their gnarled forest homes. Appearing as spectral witches, with forms similar to but exaggerated from their former bodies, witchfires are typically between 5 and 7 feet tall, with some, particularly former annis hags, appearing larger and more powerful. Her wild hair, tatters of ghostly clothing, and aura of eerie fire violently whip and waver, as if caught in some soundless hurricane.Ī witchfire sometimes spawns upon the death of a hag, when one of these savage crones dies with some terrible plot unfinished or simply proves too maliciously tenacious to succumb to death’s grasp. The specter of a horrifying crone hovers several feet off the ground, her semitransparent body afire with otherworldly green flames. Source: Pathfinder 5, Sins of the Saviors, pg(s).
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